Hi, I’m Andrew.

Game Masters are funny creatures. We lurk behind the curtain, stitching together trouble, drama, and whatever nonsense the players accidentally summon. That’s me! A neurodivergent storyteller (AuDHD, if you’re keeping score) who thrives on improvisation, mythic detours, and the occasional imaginary owl offering life advice.

My worlds are built for everyone who loves a bit of chaos and a lot of heart, inclusive (regardless of your spectrum), and proudly weird. When players derail the plot (which is basically tradition at this point), I twist the story until it fits, even if it ends up looking like a funhouse mirror someone installed mood lighting in.

My campaigns mix drama, laughter, and cosmic jokes the universe probably shouldn’t be telling. But the real magic is collaborative chaos! The story belongs to everyone, the dice just help stir things up.

Bring your character sheet, your curiosity, and whatever wild theories you’re ready to test.
And grab a cuppa. Trust me, it helps.

Want to know how my games run? Choose a topic below.

What My Players Say

Mike P.

Human Warlock with parental issues.

Fantastic GM, willing to give the payers space to develop their characters into the world. Gives prompts to the players to think about their characters. Has taken much care to develop the lore and NPC’s to make it feel real. All players are given time to express themselves and he loves it when things go a little sideways. The games are always taken in great humor, the mood of the game is on point. I can recommend Andrew for beginners as I had not played under 5th ed and was willing to walk me though it and worked with me on my character development. If you are looking for a GM that has a wonderful world built and allows you to explore that world in your own style, then he is the GM for you.

John W.

Artificer, Troublemaker and “Drinker of Fluids”.

Do you know how it feels when you meet someone on your wavelength, and things just click? There’s something unspoken between you, you know that this guy is going to have your back, and he knows you’ve got his. That’s what playing in one of Andrew’s games feels like. You know you can come to him with any ideas, or questions, or concerns, and 99% of the time he’s going to be more excited about the idea than you are. His world creation is vast, and his character’s personalities are deep (the names are questionable, but hey, there had to be something to improve). You’ll laugh, you’ll cry, you’ll literally throw your fists up into the air when your party takes down the diabolical bad guys he throws at you! Take a chance, have a seat at his table and let yourself experience (or remember) how much fun Role Playing can be 😊

Toby M.

Dwarf. Barbarian. Doesn’t trust elves.

Great GM. Can balance story with combat and can challenge combat junkies or power gamers without killing the rest of the party. He also allows reskinning of rules to allow players to create their own fun without breaking game balance. Huge and interesting world.

Stephen B.

Mother. Grandmother. Cleric.

Andrew is a wonderful GM who takes the time to make sure every play session is as enjoyable as possible. His passion for the game, his vibrant creativity, and the patient way he brings everyone along in the adventure with him make him an ideal GM for players with any level of experience.

Ready to Roll for Tangents?

Let’s build a story you’ll still be talking about next week.

Scroll to Top