Games underway!

Running multiple long‑form campaigns means juggling timelines, factions, mysteries, and character arcs across different groups. Archivist AI helps me keep every thread aligned — a continuity engine that stores session summaries, world events, NPC motivations, and player‑driven consequences. Each campaign below has a public‑facing archive where you can follow along with the evolving story.

Shadows of the Past (D&D 5E/5.5E)

Running since 2021, this long‑form saga follows The Nameless Ones, a well‑intentioned band of chaos magnets whose journey has taken them from dubious beginnings in Ituonusn Eenol to the bustling streets of Thundrakar, through horse‑race scandals, undead encounters, interdimensional rifts, and even a showdown with a dracolich that heralded the return of the goddess Zyien. Now facing a city‑wide plague, political entanglements, and creatures born from nightmares and fate itself, the party continues to navigate divine intervention, questionable decisions, and heartfelt camaraderie in a campaign defined by absurdity, ambition, and cosmic consequences.

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Echoes of the Devine (D&D 5E/5.5E)

Running since 2024, this campaign follows a delightfully flawed band of clerics, warlocks, and assorted misfits as they stumble through necromantic mysteries, dragon grudges, kobold schemes, and the creeping threat of the Weeping Pox. From culinary‑themed cave chaos to the undead‑ridden halls of the Sinclair estate, the party uncovers dark secrets while wrestling with their own tangled pasts, questionable choices, and the philosophical puzzle of why anyone would willingly adventure in a land where even the snacks might try to kill you. Through bizarre encounters, divine entanglements, and ragtag camaraderie, their journey blends humour, danger, and heartfelt character drama.

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Abomination Vaults - Saturday (D&D 5.5E)

Started in January 2026, this campaign follows a wonderfully chaotic crew led by a sentient suit of metal with a talent for trouble and a spirited kobold artificer with more enthusiasm than caution. Their investigation into the eerie Gauntlight Ruins began with tavern antics in Otari and quickly escalated into clashes with gremlins, ghostly kobolds, a hostile Flickerwisp, and a powerful apparition. Returning to town with ectoplasm as proof of their survival, they received ominous warnings from Wrin Sivinxi about the darkness still stirring in the Gauntlight... leaving the party to wonder what deeper horrors and strange surprises await them below.

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Abomination Vaults - Sunday (D&D 5.5E)

Also begun in January 2026, this campaign follows an unforgettable band of misfits comprised of a talking horse monk, an awakened hamster artificer, a lizardfolk warrior‑warlock, and a stick insect druid as they arrive in Otari and are promptly drawn toward the eerie glow of the Gauntlight. Their early investigations pit them against mischievous mitflits, giant maggots, lingering spirits, and the unmistakable scent of old cheese, culminating in a chaotic clash with a Flickerwisp and the accidental release of grateful kobold ghosts. With only 20 gold to their name and an alarming talent for cosmic folly, the party now contemplates their next descent into the lighthouse, fully aware that absolutely anything, and probably everything, could go wrong.

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